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The mkiv Supra Owners Club

Need For Speed - Most Wanted


Shovels

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With regards to the "catchup" features shown in NFS:Most Wanted, I argued right up until the last moment that we should base the difficulty level on the players performance in previous races. Once the race itself began the AI would perform to their maximum ability, no stupid slowing and speeding up and hopefully a very fair but challenging difficulty curve. But the man from Vancouver - he say NO! So I sulked alot, but I'm heading over to Canada on Sunday to put the smack down on them (with vast amounts of alcohol drinkage) :D

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To be honest I'm not a core team member, so I can't comment on the development that much. Well, actually I can, there is loads of gossip, but it would be very unprofessional for me to do so. I'm the lead designer for the portable versions of the game so I get alot of say in those versions and I get to comment on the console versions before release although I'm pretty sure they ignore me ;)

 

Suffice to say - I hate the "catchup" gameplay mechanic so common in modern driving games. In my opinion its a cheap fix gameplay hack that hides badly balanced gameplay. It isnt needed if the designers are doing thier job properly.

 

The real problem is that in order to market games to a mainstream audience they need to make them as easy as possible without making it pointless for more experienced gamers. Catchup solves that problem and its easy to implement in a rushed development shedule, but in my opinion lessens the final product significantly, and you can quote me on that ;)

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I'm kinda enjoying NFS:MW - it's a good laugh, and I can pimp my ride.

 

Dude - Sort it out....PLEASE, YOUR GAMERS NEED YOU!

 

This is why my fave developers are Epic - I've often swapped emails with the developers of the Unreal Tournament series, and they listen very carefully to what the community has to say about their games. Hell, this week they were asking ME for advice about running a 32-man Onslaught server (I run one of the few true 32p servers in the UT world).

 

Epic rock - UT2004 came out 18 months ago, and they're still providing support and patches. I even know someone being paid by Epic to work on a patch for Unreal 1!

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I'm kinda enjoying NFS:MW - it's a good laugh, and I can pimp my ride.

 

 

 

This is why my fave developers are Epic - I've often swapped emails with the developers of the Unreal Tournament series, and they listen very carefully to what the community has to say about their games. Hell, this week they were asking ME for advice about running a 32-man Onslaught server (I run one of the few true 32p servers in the UT world).

 

Epic rock - UT2004 came out 18 months ago, and they're still providing support and patches. I even know someone being paid by Epic to work on a patch for Unreal 1!

 

Crowd Control Productions are pretty good too :) CCP make EVE Online and it's been going for nearly 3 years now and the number of players is steadily climbing still! It's outlived all other MMORGS I know of and shows no sign of slowing because the developers introduce stuff into the game to facilitate the way people play it! Some of these are major changes, for example introducing an alliance structure for multi-corporation teams, and all the wars and standings and accounting and stuff that goes with it because people were doing it outside of the game. That wasn't even a glimmer in the eye of a dev when the game went live.

 

Compare that to EA and :cry:

 

-Ian

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boy - did I open up a hornets nest here or what! I couldn't agree more about the catch-up stuff - It drives me mental - reading these posts just brings back bad memories of driving for 7/8 laps like a deamon and never being able to open up any real lead - stoving it on some dumb-ass other vehicle and loosing the race on the final straight. Makes to want to go and uninstall the bloody thing :(

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Well i knew NFS:MW wasn't going to be at all realistic and i absoloutely love it. its just a really good fun game, i love driving simulators like gran turismo and forza but MW has an added fun factor, i mean what other game can you stick a rediculous bodykit on a Carrera GT and then ram it into a police road block at 200mph? :D

 

oh and i completed the career mode this morning...

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